![]() All of these are items that could be created as Artificer Infusions if they cannot be found or purchased. Other helpful options include a Brooch of Shielding for resistance to Force Damage and immunity to Magic Missile, and Cloaks and Rings of Protection for bonuses to Armor Class and Saving Throws. ![]() An Amulet of Health is a worthwhile attunement, and other universally helpful attuned items include Boots of Flying for Concentration-free flight, and a Ring of Free Action to avoid many mobility-related spells and effects. The selection of D&D magic items is key to helping an Artificer excel in battle. A ranged D&D Battle Smith should instead start with Crossbow Expert, and after maximizing their Intelligence they can add feats like Sharpshooter, Toughness, and Lucky. This can be of help in games where the party lacks a dedicated melee specialist but the player wants more flexibility than classes like Barbarian afford outside of battle. A Variant Human melee-focused Battle Smith can start with Polearm Master, then pick up Great Weapon Master, Mobile, and Sentinel at higher levels, after using their levels 4 and 8 choices to increase Intelligence to the natural maximum of 20.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |